Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

Harrison Ferrone

Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

Harrison Ferrone
Pehmeäkantinen
51,95 €
Saatavuus: Lähetetään 10-25 arkipäivässä, tilaustuote. Arvioitu toimituspäivä: 11.8.2021 - 27.8.2021
Toimituskulut alk 0 €

Myymäläsaatavuus

Tuotetiedot

  • Näytä kaikki
    • Kustantaja Packt Publishing
    • ISBN 9781800207806
    • Tuotekoodi 9781800207806
    • Kirjoittajat Harrison Ferrone
    • Kieli Englanti
    • Ilmestymispäivä 21.08.2020
    • Sivumäärä 366
    • Asiasanat Programming - Games; Programming Languages - C#; Programming - Open Source
    • Pituus (mm) 234.95
    • Leveys (mm) 190.5
    • Korkeus (mm) 19.304
    • Paino (g) 0.626

Tuotekuvaus

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features

  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

Tämä tuote kuuluu tuoteryhmiin

Myymäläsaatavuus

Tuotetiedot

  • Näytä kaikki
    • Kustantaja Packt Publishing
    • ISBN 9781800207806
    • Tuotekoodi 9781800207806
    • Kirjoittajat Harrison Ferrone
    • Kieli Englanti
    • Ilmestymispäivä 21.08.2020
    • Sivumäärä 366
    • Asiasanat Programming - Games; Programming Languages - C#; Programming - Open Source
    • Pituus (mm) 234.95
    • Leveys (mm) 190.5
    • Korkeus (mm) 19.304
    • Paino (g) 0.626

Tuotekuvaus

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features

  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

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