A field of possibilities : designing and playing digital musical instruments

Per Anders Nilsson

A field of possibilities : designing and playing digital musical instruments

Per Anders Nilsson
Pehmeäkantinen
30,95 €
Saatavuus: Lähetetään 10-25 arkipäivässä, tilaustuote
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Myymäläsaatavuus

Tuotetiedot

  • Näytä kaikki
    • Kustantaja ArtMonitor Avhandling
    • ISBN 9789197847780
    • Tuotekoodi 9789197847780
    • Kirjoittajat Per Anders Nilsson
    • Sarja ArtMonitor avhandling
    • Kieli englanti
    • Ilmestymispäivä 25.11.2011
    • Vuosi 2011
    • Sivumäärä 355
    • Pituus 242
    • Leveys 164
    • Korkeus 23
    • Paino 778
    • Tuotemuoto Pehmeäkantinen kirja

Myymäläsaatavuus

Tuotetiedot

  • Näytä kaikki
    • Kustantaja ArtMonitor Avhandling
    • ISBN 9789197847780
    • Tuotekoodi 9789197847780
    • Kirjoittajat Per Anders Nilsson
    • Sarja ArtMonitor avhandling
    • Kieli englanti
    • Ilmestymispäivä 25.11.2011
    • Vuosi 2011
    • Sivumäärä 355
    • Pituus 242
    • Leveys 164
    • Korkeus 23
    • Paino 778
    • Tuotemuoto Pehmeäkantinen kirja

Tuoteryhmät

Tuotekuvaus

This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. My research addresses the meaning of relations between activities in two stages, what I call \"design time\" and \"play time\". In short, Design time is conception, representation and articulation of ideas and knowledge outside of chronological time, whereas play time takes place in real-time and concerns bodily activity, interaction, and embodied knowledge. In this work aesthetics play a crucial role, and here signify what is important for me. At design time my aesthetic preferences guide the designprocess, whereas in play time, a subjective aesthetic tenet is that musical improvisation has strong similarities to gaming and play. One hypothesis states that choices made during the design process at the development stage of a digital musical instrument significantly influence ensemble improvisation and musical results at play time. A digital instrument in this work constitutes a field of possibilities, which in play actualizes the aesthetic decisions of its designer, and cases where the designer and player are one, during play there will be a double influence: directly through the player\'s actions, and indirectly through the nature of the instrument.